Hi,
i'm in the ending of a project and I start getting this error
Ugo
Memory stats: physical = 32435 MB, virtual = 134217727 MB, restriction = 0 MB
WARNING: Requested LocateBuffer size 2048MB is the same as current size 2048MB.
Set persistent image cache limit: 200.0 MB in C:/Users/Public/Documents/Avid Media Composer/AvidImageCache
WARNING: Requested LocateBuffer size 2048MB is the same as current size 2048MB.
AWin32Mixer::Open inputMixerID = 13
DirectSound ADM running on Windows OS Version Major=6 Minor=2 Build=9200
AWin32Mixer::Open inputMixerID = 13
Created ADM Device : 1394 Audio
AlertableTimer Win32 constructor, default system clock resolution min = 1, max = 1000000
AlertableTimer Win32 constructor, default system clock resolution min = 1, max = 1000000
AlertableTimer Win32 constructor, default system clock resolution min = 1, max = 1000000
AlertableTimer Win32 constructor, default system clock resolution min = 1, max = 1000000
MCBootstrap::gwhoami = 30
AVX Library V1.5
OpenGL implementation found:
vendor = Brian Paul
renderer = Mesa OffScreen16
version = 1.5 Mesa 6.4
This OpenGL implementation does not support hardware texture render
dimensioni massime di rendering: = Canale 1920 x 1080 a 8 bit per pixel
OpenGL implementation found:
vendor = NVIDIA Corporation
renderer = GeForce GTX 1080/PCIe/SSE2
version = 4.5.0 NVIDIA 382.53
This OpenGL implementation supports hardware texture render
dimensioni massime di rendering: = Canale 1920 x 1080 a 8 bit per pixel
AME CPU Buffer Deallocator Registered Successfully
AME GPU Buffer Deallocator Registered Successfully
Copie MonCon: GPU, CPU
Tipo di trasferimento ACPL: OGL
Modalità di trasferimento ACPL: NonOverlapped
ACPL GPU VRAM Capacity: 8192MB
Newer CPU<->GPU bus speeds detected (3.4959)
AAF DLL loaded from : C:\Bin\Multimedia\Media Composer\AAFCOAPI.dll
AAF DLL version : 1.1.6 (9195) [0]
Avid Media Access: Device monitor successfully initialized
DFM loaded. 76 entries initialized. Scripts directory 'C:\Bin\Multimedia\Media Composer\SupportingFiles\CodecToolkit_Config\'
Failed to setup chained feature toggle from /AvidMediaEngine/QuickTimeMediaContainer/TruncateFractionalStarOffsetsToFullFramePrecharge to /QuickTimeMediaContainer/TruncateFractionalStarOffsetsToFullFramePrecharge. Second toggle is not registered.MSM directories:1
LocalMDB::LoadMobsFromMDB() inCallback=0000000000000000 sourceOnle=FALSE
mediaDirPath phyMobs logMobs
"C:\Users\Public\Documents\Avid Media Composer\Avid_MediaFiles\" 0.00 sec
total time=0.00 mobs=0
Media Drives:
OPERATION SYSTEM (C:), OSVolID = 67, 243617788 totalKB, 154341836 freeKB, 154040388 realFreeKB
REELS (D:), OSVolID = 68, 976629756 totalKB, 591711968 freeKB, 590556281 realFreeKB
RENDERING (E:), OSVolID = 69, 244197372 totalKB, 223928792 freeKB, 223491432 realFreeKB
EXPORT E MAPS (F:), OSVolID = 70, 244197372 totalKB, 216987524 freeKB, 216563721 realFreeKB
GAMES (G:), OSVolID = 71, 488385532 totalKB, 488163464 freeKB, 487210020 realFreeKB
OTHER (I:), OSVolID = 73, 976760828 totalKB, 778156708 freeKB, 776636871 realFreeKB
COM2: error (2) Impossibile trovare il file specificato.
MAX_INDEXES_TO_READ set to 10240
MXF Indexes in Memory changed to 524288000: Old Size 524288000
In Init ARO Cmds
MTSC state = 0The single frame player will be built for a length of 3600 frames
MSMRescan() took: 0.058000s
Set persistent image cache limit: 200.0 MB in C:/Users/Public/Documents/Avid Media Composer/AvidImageCache
WARNING: Requested LocateBuffer size 2048MB is the same as current size 2048MB.
The default render wait time is 50
EWC Play is supported...
PreReads will bias DueTime by 0.000000 seconds.
PlayLoopThread::CheckForExceptions: Exception: StreamingPlayConsumer::ExecutePass TIMEOUT
Exception caught in APlayer::Play - Exception: StreamingPlayConsumer::ExecutePass TIMEOUT
Exception:
@ Wed Sep 13 14:04:16 2017
8.9.1.46710
* Exception: StreamingPlayConsumer::ExecutePass TIMEOUT